Playing with Virtuality Theories and Methods of Computer Game Studies 1st Edition – PDF/EPUB Version Downloadable

$49.99

Author(s): Bigl, Benjamin / Stoppe, Sebastian (eds.)
Publisher: Peter Lang GmbH, Internationaler Verlag der Wissenschaften
ISBN: 9783631640609
Edition: 1st Edition

Important: No Access Code

Delivery: This can be downloaded Immediately after purchasing.

Version: Only PDF Version.

Compatible Devices: Can be read on any device (Kindle, NOOK, Android/IOS devices, Windows, MAC)

Quality: High Quality. No missing contents. Printable

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Description

Computer games have fascinated millions of users for more than 30 years. Today, they constitute the strongest sector in the media-entertainment industry and are part of the experience of digital daily life. Computer Game Studies require a deep understanding of functional and communicational mechanisms of games that support the player’s immersion in virtual worlds. Unfortunately, the discussion and the academic research about usage and effects of computer games mostly takes place isolated within different scientific contexts with various theoretical and methodological approaches. Therefore, this anthology combines the perspectives of Media Studies, Game Studies, and Communication Studies, and presents their findings in an interdisciplinary approach.